Mass Effect: Invasion #1
"Invasion, part 1"
As with all my “production notes,” consider a “Spoiler Warning” attached. Please read the books first.
An essential new story from the Mass Effect universe, Invasion differs from the other miniseries by the degree of my involvement in the story. Whereas the plot for Redemption had come entirely from Mac Walters at Bioware and most of my story input into Evolution was on the staging side, I built the plot for Invasion from some general guidelines Mac provided. He knew what was coming in Mass Effect 3, of course, and knew what he wanted to have happen in Invasion. Getting from point A to point B, however, was much more my responsibility than in the past.
As was much of the characterization -- and naming -- for
General Petrovsky. Longtime readers of my work know of my Soviet
Studies degree, and how my first professional comics project was
Crimson Dynamo. With Petrovsky, I got to build an erudite warrior in
the Illusive Man's employ: someone whose worries about the Reaper
menace were rooted in his own understanding of history. And someone
whose knowledge of historical military tactics would come in handy from time to time. Aria, the queen of the Omega space station, would have a worthy adversary in him.
Aria had been seen in the comics before in Redemption,
and we had given her a henchman then, Anto. We would see them work
together — and against each other — over the course of the series,
which ultimately set up events for Mass Effect 3.
- The naming motif for Cerberus ships is usually mountains. Russia doesn't have a whole lot of big ones, but Elbrus is one. It's a dormant volcano.
- It's worth studying just how much colorist Michael Atiyeh adds to this story. There are little touches all over the place. Awesome work.