Star Wars: Knights of the Old Republic #1
"COMMENCEMENT" PART 1
As with all my “production notes,” consider a “Spoiler Warning” attached. Please read the books first.
before I came into the picture, Star
Wars: Knights of the Old Republic began as a video game
series – and before that, a sub-genre of Star Wars comics from Dark
Horse under the Tales of the Jedi label. My involvement began in early
2005, when editor Randy Stradley and I began discussing some of the
features liked seeing in Star Wars comics: camaraderie, humanity (even
among aliens), and drama, among other things. That conversation led to
my putting together some thoughts for a series to be launched during
Dark Horse’s 20th anniversary in 2006 – and, indeed, KOTOR became the
first big event of that anniversary celebration.
As my plans for the series grew in detail, I changed little from my initial pitch for Randy and my eventual editors, Jeremy Barlow and Dave Marshall (except for a bit about Gryph, below). After approval, I turned in the first script and Brian Ching, of Star Wars: Obsession, went to work.
Brian and colorist Michael Atiyeh developed detailed visuals for the series characters – including a lot of important characters that we see in the first issue but that don’t have speaking parts there. By Comic-Con International: San Diego in August 2005, when Dark Horse announced the series, much of the first issue was done – and I had already scripted well beyond that.
The lead time allowed me to concentrate much more on story flow and pacing than I’ve had the opportunity to do in the past. For the most part, Knights of the Old Republic is told as economically as I can manage, with very little “flab” – most every detail included either means something or is deliberately in there because it doesn’t. I was also able to work out much broader plans for how this series fits into the overarching continuity, which readers will be able to better see as we go forward.
After what felt like a long wait, the first issue released exactly on schedule: Jan. 25, 2006, 363 days after Randy and I had that initial conversation. Amazingly, we managed to keep the particulars of this issue’s surprise ending secret almost up until the release. Initial sales were brisk with wonderful reactions from fans to the mysteries the issue posed. There’s more to come, both on the question and answer side…
- In my first draft, Gryph was a member of the Ortolan species, the same as blue-elephant Max Rebo from Return of the Jedi. Clever crooks are supposed to be fairly rare for that race, givig Gryph an opportunity to play against type. But Brian Ching quickly realized it would be hard for Gryph to convey the many expressions my story required without a visible mouth, so I went back to the casting room. I’d always liked the Snaggletooth action figure from the first movie, so it took me less than an hour to suggest that Gryph be a Snivvian. It turned out to be great move for all involved, and a good example of how collaboration in comics works.
- Close readers may have noticed that the Jedi Tower, as it appears later in the story, appears in the very first panel. Detail-oriented, that Brian…
- If you read closely, you can see how out of step the honest citizens of Taris are. The businessman refers to the Highport area remaining safe, when in fact we’ve just seen what Gryph is doing there!
- Reading between the lines, we also see how Gryph never misses an opportunity. The same warehouse full of busted ale drums and broken droids he tries to sell later as intact droids with drums of machine lubricant…
- I considered the double-page scene that preceded it so hot for the fan press that I deleted Brian’s the preliminary drawing from my hard drive, in case I accidentally e-mailed that image by mistake!
- We worked hard to get Zayne’s and Lucien’s
expressions just right for
the final page. I think Brian managed to hit just the
right notes – because there are several there.