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Star Wars: Knights of the Old Republic #9
"HOMECOMING" FLASHPOINT INTERLUDE
As with all my “production notes,” consider a “Spoiler Warning” attached. Please read the books first.
When
people have asked about my favorite characters in this series to write,
I have often included Lucien
Draay
– perhaps a puzzle to those who only knew him from his earlier
appearances. Following the release of “Homecoming,” essentially a solo
Lucien tale, my preference may make more sense to some. He’s a very fun
guy to write.
I had wanted to do a single issue focusing on Zayne’s pursuers in which
he didn’t appear, and I wanted to do it right in the first year,
putting a finer point on what they were about. A couple of previous
comics served as mental models for this.
My favorite Archie Goodwin
Star Wars story, Marvel’s Star Wars #29
(“Dark Encounter”), was a battle between the bad guys – and its drama
gripped me more than the stories where the villains only appeared as
antagonists. Here, we got a little insight into what Vader was
thinking. (And when I did my
own first Star Wars issue, I was glad it could be a Vader
solo story.)
And one of my favorite comics stories of all time, period, is Neil Gaiman’s Hob
Gadling story reprinted in Sandman:
A Doll’s House.
It’s a single issue which revisits the same characters in one time
period after another, leaping years at a stretch. It’s an interesting
device, and while the structure of “Homecoming” differs in that it’s a
present-day drama interlaced with flashbacks moving forward in time, I
enjoyed the opportunity to do something in a related vein.
And, indeed, it was of my favorite issues to write thus far. But
“Homecoming” nonetheless had its twists and turns behind the scenes.
The first twist related only to my own stupidity. I lost half the
script in a foul-up with a new hard drive. Due to a power failure (I
believe) both the file and its back-up were corrupted, and nothing I
could hit it with – and believe me, I tried everything there was –
could rescue it from being a file full of “@” signs. I figured that
probably wouldn’t make for a good script. (Good call!)
While generally an endless fountain of ideas about how to restore a
document, there’s a moment at which – after enough hours of attempting
to virus scans, file repairs, and deleted file searches proved
fruitless – you’ve spent more time on that than you would just
rewriting. So I did, meaning this puppy probably got more drafts than
anything I’ve done for this series. So if the issue shows more
reflection, it came by it the hard way! (And yes, immediately afterward
I began backing up everything in octuplicate. There’s even a flash
drive on the cat’s collar now…)
Another twist came long after my work was done. The plan had been for Dustin Weaver to
work on #7-9, which Brian
Ching worked ahead on #10
– which this issue was announced as. But when the scheduling situation
meant that Brian got done first, we reversed the issues – which was
fine, since there was little to change to make that happen. The two
issues were essentially happening simultaneously on opposite sides of
the galaxy.
Ironically, I finished the script for #10 before #9 anyway, so this
actually is reflected in the release order. Whatever order they appear
in for the trade collection, the #9-10 switch was a good, low-impact
solution.
TRIVIA
- This issue marks the turning of the calendar from “approximately 3964 years before the Battle of Yavin” to “approximately 3963”; the Onslaught, taking several days, actually straddles the 3963-and-a-half year mark, so the whole battle is “on the cusp.” We don’t deal in months in the KOTOR era, which can cause a bit of confusion, since people may read the cover note and think a full year has passed. I’m not sure it’s a problem for most, though.
- Brian Ching has really crafted a KOTOR-era taste for really long stretch vehicles, from speeders to bikes. Figure it’s the era of Lincoln Continentals and choppers…
- Comlinks come in all shapes and sizes, as we see in the early pages. My first thought when I saw Lucien’s comlink was the “Flicker” women's razors that have been around for years.
- Krynda (rhymes with “Brenda”) ties up this series with the Tales of the Jedi era more tightly than ever before. Vodo, Exar Kun, the Miraluka, and more came from that line of comics.
- Did you notice they let the woman with no eyes drive? “Sorry, officer. He was in my Force Sight Blind Spot.”
- Haazen is pronounced “HAH-zen,” and someone in the design stage made the joke that his last name was “Daag.” Someone else read that, believed it for a moment, and wondered if we would get in trouble with the ice cream company. Relax – he’s not Haazen Daag, except in our imaginations!
- I’m not going to get into who’s sitting where in the High Council. Sorry, but I’m not. Yes, as usual, we populated it with faces that fans may find familiar – but, as ever, with a few exceptions, if you didn’t hear the name in dialogue, I did not intend to provide the name in that issue. (I mean, we can hardly call the roll in a situation like that!)
- On the other hand, we do name Master Vrook, voiced by Ed Asner in the games. I don’t mind if you hear his voice as you read his words – I certainly did. (I should get into my mental dream audio casting for these characters one day…)
- I was very pleased that Brian could work in the late Padawans into the “courtroom” scene, as I’d hoped. Imagine a trial where the accused has to stand there staring at the hologram of the victims!
- Several people noted the novelty of the word “revanchism,” but it was pretty familiar to me in my political science days. Related to the French word for “revenge,” it literally means a policy of trying to regain territory lost in war. It’s a shade different from another word, “irredentism,” which captures that meaning plus the idea of gaining control of areas not lost in war, but which are culturally or historically connected. (It’s based on the Italian word for “unredeemed,” referring to Italian-speaking areas in other countries.) You might say that Nazi Germany’s desire for Danzig was Revanchist, while its desire for, say, the Sudetenland, was irredentist.
- I didn’t put sound effects into the fight scene, but it plays pretty well without them. It’s always hard to tell when even a little “Biff! Pow! Oof!” is enough. I tend to be overly fond of “Gaaaah!”, as if you haven’t noticed by now…
- They always said I couldn’t see the writing on the wall. Look closely and see if you can. No, it’s not Artoo and Threepio there in the hieroglyphics – they’re busy in Raiders of the Lost Ark’s Well of Souls… but there is some grafitti there!










