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Star Wars: Knights of the Old Republic #36
"PROPHET MOTIVE" PART 1
As with all my “production notes,” consider a “Spoiler Warning” attached. Please read the books first.
Coming
out of “Vindication,”
the aim with “Prophet Motive” was to launch the series immediately into
its new direction. There was easily a whole issue — or two — that could
have been done on Coruscant involving the events after “Vindication” —
but that would have been looking backward, not forward. And the
thinking that we went into “Vector” with in #25
was still sound: Start a little later, after the pieces have moved on
the board again — and we’ll catch up with them in the middle of the
action. This time, however, instead of having the rest of the cast
off-panel, it was Zayne that was absent. What he did on his “summer
vacation” is one of several mysteries the series carries forward into
Year Four. Every character in the cast has secrets they’re not sharing;
it was only fair that he get a few!
Another major mission was to bring readers to places they hadn’t seen
before in the Star Wars universe. I’d liked creating places like Flashpoint
and Telerath
and their associated situations; for 2009, we’d be doing a lot of that.
This story’s mash-up of astronomy and high finance is the first of
several such scenarios, and it appealed to several of my interests. I
spend an inordinate amount of time watching CNBC, and not just to see
Erin Burnett make me feel better about my stock portfolio. It’s
dazzling trying to comprehend all the things people have figured out
how to buy, sell, and trade. It struck me that in the go-go-go economy
of the Old Republic period that we’d set up, there would be even
crazier financial markets where everything would have a price — and
everything would be a product. I actually worked up the storyline well
before the credit crisis of late 2008, but its release was certainly
timely. If you think that there are similarities between the promises
bought and sold on Metellos 3 and credit default swaps and other arcane
earthly financial instruments, that’s less than accidental.
One change I made with this issue was on the storytelling side: For the
first time in any of my original comics work, I brought in an
omniscient narrator. In the past, I’d been less willing to do so: an
omniscient narrator is the voice of truth, and in a series where
misdirection is a theme, that can be a hazard. The narrator needs to be
an honest broker. I also am not very big on telling readers what they
should be thinking about what they’re seeing — which happens a good
deal in a lot of comics of the old school. (“Suddenly, the most amazing
thing in the universe happened!”) I’d used a narrator in the Indiana
Jones and the Kingdom of the Crystal Skull adaptation,
to help deal with transitions in some of the omitted scenes and with
some of the tougher-to-depict action bits, but I didn’t want something
similar in KOTOR.
But when I thought of the many new locations the series would be
visiting in its fourth year, I found a limited role for an omniscient
narrator I was comfortable with: tour guide. In the past, I’d
introduced new places like Telerath with a literal tour guide — a
character who provide information to supplement the artist’s depiction.
But there was already a literal tour guide in “Prophet Motive” in
Cipiter — and he already had plenty of lines in that regard, and he
dissembles about a number of things. But the history of Metellos 3 was
entirely true, so there was no problem shifting that into an
introductory narration.
The narration continues in later issues in this sequence in an
identical manner — low-impact, introductory scene-setting. It is a
departure from past issues, and I briefly considered giving it some
kind of “Hitchhiker’s Holofeed” framing so the narrator was a source —
but that read as affected, and, after all, we’d already had
“non-fiction” content coming into the series from the Campaign Guide and
the Handbook.
So we played it straight — and it became one more defining difference
between the first and second eras of the series.
Finally, the issue’s combat depicts Bong Dazo’s clever solution to a
scene that’s otherwise not always very easy to depict in comics I’d
imagined a bit where Rohlan and Jarael begin the combat with weapons
more suited for each other — and figured that they’d do a mid-air
weapons exchange, with her tossing him his pistols in exchange for the
energy batons he’s carrying. At the same time, we’d work in a little
acrobatics for her — especially useful since Rohlan’s got to have a
line of fire once he gets the weapons. Bong came up with a sequence
with five Rohlans and six Jaraels — by which they made the
swap
and traded positions, all in one page. Any live-action version will
doubtless involve slow-motion animation of some sort!
TRIVIA
- The first question readers of the preview of
this issue
had — and I’m not surprised why — is whether the planet being hustled
at the opening is Bespin. The truth is: It was, before it wasn’t — and
it was a lucky coincidence that I caught it. To wit: When I started,
there’d been no Old Republic history on Bespin that I could find — and
so a gentle Original Trilogy nudge fit in nicely. Film-viewers
remembering the Anoat Sector and the floating city would get the
reference. But then I got my advance copy of the Star Wars: Knights of the Old
Republic Campaign Guide to the Star Wars Role-Playing Game.
While I’d seen some of the sections done by my fellow authors, I’d
never seen Rodney Thompson’s section on locations — where he’d
established that Bespin was, indeed, known and explored by this time.
So I suggested a re-coloring of the planet on page one, as well as a
new diameter establishing for the few readers who would look it up that
while the planet looks like Bespin, it is in fact just one of several
planets with similar composition in that sector. This way, we got the
best of both worlds (no pun intended) — a film reference that didn’t
change the history of anything!
- Bong Dazo includes more aliens on the second
splash than
I’ve seen in an issue of the series. His novel “camera angles,”
something I first noticed back in his work on #19, play
really well in the walkthrough of this issue.
- Bong’s Beast-like Gryph goes even more Hank
McCoy when delivering all the potted aphorisms he has to as the
Professor!
- We may have, in Hot Prospect, the toughest model
to kit-bash
ever done for the series. It’s exactly as I’d described — a chaotic,
complicated flying industrial site. Calipsa I brought in from the old
West End Player’s Guide
to Tapani.
- This is the first time we included Rohlan in one
of our
masquerades — and it occurred to me that it wouldn’t be too difficult
to pull off. Bong makes him very un-Mandalorian with just a few choice
accoutrements.
- Read “Cap’n Brackel’s” dialogue carefully — and
you may see
her inspiration. She’s speaking her lines exactly as Camper would have!
- “No-Neck” Plaarvin we first mentioned back in
the Handbook,
in Gryph’s entry. The anatomical issue of Chevin and their necks comes
up later in the storyline.
- Nunk uses a line that’s been rattling around my
head for
decades. Back in my first newswriting class at the University of
Tennessee — the class, incidentally, where I met John
Hudgens,
director
of Sith Apprentice and many other fanfilms — Dr. George Everett
assigned the class to write a lead about, of all things, a piece of
chalk. In giving examples of how not to start a news story, the Doc
suggested: “I am Chalk. I speak for the knowledge and the wisdom of the
ages!” Nunk Plaarvin is both a legend in his own mind and,
coincidentally, as smart as a piece of chalk, so the line was naturally
a good fit for him!
- I wondered how a Chevin would speak into a
comlink when his
ears are half a parsec away from his mouth; Nunk provides one
suggestion, here. (And, yeah, I had just listened to Bob
Newhart’s “Button-Down Mind” album for the umpteenth time when thinking
up the comlink conversation scene.)
- Note that Rohlan’s real helmet was carried to
Metellos 3 by Gryph — in the bag he’s seen with right from the start!
- Zayne Carrick appears in fewer pages of this
issue than any to date, tying only #18.
Though I suppose he doesn’t really appear in #16, when
you think about it.
- Zayne’s new attire first appeared in public with
the solicitation for the cover of #37
— where it was immediately asked whether the lightsaber color was a
mistake. No, it’s not — although the story behind it will take somewhat
longer to unfold. Zayne’s original lightsaber, which stayed with him
throughout the first three years of the series, was lost in #35.










