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Star Wars: Knights of the Old Republic #41
"DUELING AMBITIONS" PART 3
As with all my “production notes,” consider a “Spoiler Warning” attached. Please read the books first.
One of the things I always wanted to do in a story
was ruin a
happy ending. There are a number of films, TV shows and novels I can
name where the nicely established pat ending is completely trashed by
events at the very end -- though I'm reluctant to name them here, as
it'd spoil the surprises in the those stories. Suffice it to say that
we always approached "Dueling Ambitions" as a Trojan horse -- what
seemed to be a self-contained story was in fact the ignition point for
the next major arc.
This issue reveals one part of the truth about Jarael's past — and this
particular part was in the works from pretty early on. Recall that in "Commencement," Zayne
was on the run from the authorities when he came to the Last Resort
seeking refuge. Camper and Jarael gave us the chance to see what
Zayne's life might be like after years on the run. Camper, we learned
in "Nights of Anger," was
hiding from someone; however, we also established in Jarael's speech in
#5 that
she, also, wanted to disappear -- and we suggested that might be for
different reasons altogether.
There were other places in the storyline where we began to hint at this
part of Jarael's past; "Nights of Anger" shows her reaction
to
the oppression of the Offshoots, and we also see her general
aimlessness and ennui at several points. This is only secret thing in
Jarael's history, but as the rest come into view, we'll see how the
character arc flows together.
Consideration had been given to making this issue's revelation closer
to the end of "Vindication,"
in the name of story momentum; however, there were other pieces in
play, as well. The element regarding Jarael and the Force worked better
before this revelation, and we also had the mystery of Zayne's absence
to establish. There was also a desire to launch right into capers after
"Vindication," so we could show how Zayne's crew operated without the
Covenant chasing after them -- and so we could set up the contrast
between those operations and what was to come.
Lastly, it was important to solidly establish Jarael's accuser as a
sympathetic, credible figure -- one she would be sympathetic to, as
well. In my very early thinking of this moment, the accuser would have
been someone far less formidable -- someone easier to recognize as a
victim. The choice made here works better, as it goes further to
establishing that the forces involved are quite out of the ordinary.
Chantique -- remember the name from #11?
-- is part of the issue's big surprise, and we'll learn a lot more
about her soon. Both her existence and Jarael's secret this issue were
closely protected secrets -- the Dark Horse staff worked to make sure
neither was revealed in solicitations for later issues (which is not
always easy to do for such important elements). Kudos all around...
TRIVIA
- OK, if anyone didn't get it, yes, this story is
partially my tribute to the late Archie
Goodwin. The final issue of "The Wheel" storyline --
Marvel's Star
Wars #23
-- was the first non-movie adaptation issue of the series I bought, and
there are several allusions right here. The Wheel-like shape of Jervo's
World wasn't one of them -- I had imagined a different shape -- but
it's a fun accidental connection.
- One of the obvious deliberate connections
appears right on
the cover: The Mandallian Giant was one of the alien gladiators from
the Wheel. (Well, not the same guy, but his species.) And then the
Tyluun Night-Soarer.
- And, of course, it's a video of the shenanigans
going on
behind the scenes at The Wheel that sets off a riot by the patrons;
here, it's audio.
- We set up the fact that music plays in the arena
in #40 with
the "funeral dirge" line.
- What kind of alien is Jarael pretending to be?
Ummm --
Andorian Offshoot? No, honestly, we didn't specify. The thinking was
that there were so many alien races at Jervo's World for the finals,
even the people who lived in the Galaxy Far, Far Away wouldn't be able
to keep track of them all. The more important element was that her
make-up match the color of her tattoos, to set up the shot of her
wiping it off later on.
- I like the notion of sports mascots in space.
That Goethar suit gives Gryph an extra foot or two of height!
- The trash droid is a lightweight model a good
deal newer than Elbee, but built off of a similar design. Figure late
Kellenech...
- I actually hadn't realized the mosgoths were
that large when
I wrote the action scenes, as it makes Rohlan's job here a lot harder.
This felt more like writing Iron Man
than any moment on the series!
- The audio clips include a second sound-grab, from Gryph's bugging at the end of #40. So it's actually three different speakers -- Goethar, Jervo, and Bardron. Add to Gryph's resume, "sound editor"...











