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Star Wars: Knights of the Old Republic #44
"THE REAPING" PART 2
As with all my “production notes,” consider a “Spoiler Warning” attached. Please read the books first.
One
of my favorite Carl Barks
Uncle
Scrooge
stories was "The Doom Diamond," pitting Scrooge and his supposedly
invincible ship against the Beagle Boys and a ship specially designed
to counter every feature of Scrooge's vessel. (The Beagles had a spy
steal the blueprints, naturally!) Scrooge uses one device after another
against the Beagles to no avail -- and it is only when he resorts to a
weapon so silly that he never included it in his official plans that he
escapes their clutches. It's a fun sequence, and it works.
For "Dueling Ambitions," I wanted to depict a space combat sequence
between vessels that captured a bit of that same punch-counterpunch
feeling; something where improvisation would be rewarded. The result is
this issue's battle between the massive warship Gladiator
and the mining ship Hot Prospect,
rendered by Bong Dazo.
It struck me that while it was a mismatch on its face, a mining ship
might have quite a lot of unorthodox weapons at its disposal. The scene
depicted here is, in fact, why I came up with the Hot Prospect in
2008 to begin with, as opposed to some other kind of vessel.
Space battles are sometimes challenging in comics because mechanical
motion is not always that easy to convey — but at least we've got it
easier than the old auto-racing comics, where some panels looked as
static as parking lots. Motion lines in space don't always work, but at
least you've got thrusters to work with. Space also gives you an added
dimension, too, so often you can convey frenetic motion simply by
putting ships at odd angles to each other.
The giant centrifuge, first mentioned and engaged in #43,
hearkens back to my high-school days and my science fair project on
rotational motion and angular momentum inspired by the films 2001
and 2010.
We see the great centrifuge in the Discovery
in those films; it is a plot point (at least in the novel) that Discovery
is sent tumbling out of control when the internal centrifuge seizes up,
transferring its spin to the ship instead of some flywheel as it's
supposed to. I would argue that the second film, otherwise wonderful on
most physical points, actually gets it wrong if the location of the
centrifuge as seen in the 2001/2010 Star Frontiers
modules is correct: the axis of the centrifuge is right down the main
line of the ship, so a sudden stop should actually make the ship spin
like a top, rather than tumble like a baton. (I would argue it, but no
one else in the world cares!) But here it solved the problem at hand --
how to get a fixed gun emplacement to point at multiple enemies at once
when the attitude thrusters are out. You move the ship!
We also got to see a lot more of Dace Golliard this issue. Dace I
imagined as a bit of a rumpled, ruined figure, someone who botched his
career badly but who refuses to give up. He's that Texas hold'em player
who's played all night to get two fives -- and he's going to make you
pay to see them out of spite. It's the sort of role you see played by
guys like Billy Bob Thornton and Tommy Lee Jones -- whoever plays
Golliard, figure on him having three names!
We did another little time-jump here for the wrap-up, just as we did at
the end of the Covenant sequence. While hearing Jarael and Zayne
explain what they were up to to Gryph and Rohlan would have been
interesting (and uncomfortable!), it was information the reader already
had. What the reader did not know was how Gryph and Rohlan would react
-- which is what we showed.
And, finally, at last, this issue kicks open that big bag of
Demagol-brand hornets, heretofore sleeping soundly in their hive since #10. More
to come on this score...
TRIVIA
- Flashback time! Where
the prologue fits into the timeline will become apparent as we move
along.
- We
haven't said what Dace Golliard's real rank was during his impending
courtmartial, but it is largely implied that it was NOT fleet captain.
As Dave Sim once said of Elrod of Melvinbone, Dace "lives in a world
all his own, folks..."
- The organic look of the skreaper
droids is Bong's creation, and it makes them look really creepy. I can
tell you that if some flying robotic poinsettia came after me, I
wouldn't wait around long!
- Gladiator, an eagle-eyed
reader on the boards spotted, is a ship design we picked up from the
background of the Foerost Shipyards sequence of Tales of the Jedi.
It
was seen only once and very small, but I liked the profile of it -- the
wings and engine being beneath it gives it a different look from the
familiar Star Destroyers (this vessel is on a smaller scale than those,
anyway).
- Note the presence of the Crucible tattoos on the
alien bridge crew; that's not just their natural coloring!
- It
took us a while to figure out where on the mass of junk that is the Hot
Prospect the gun actually was! We knew it was in there
somewhere...
- A
couple of notes to the colorist made it through to the printed page --
enjoy them now, because I bet they will be magically gone in the
reprint.
- The Hot
Prospect, as Dace says, is a
"Calipsan 560" (though we have not said what that model number refers
to). It is, however, another little nod to LST-560, which my
late
grandfather operated in the war. Both the Hot Prospect and Carth
Onasi's cargo ship, which also had a 560 connection, are definitely in
the spirit of the "Large, Slow Target" that was the LST.
- Another fix-it-in-the-trade moment --
Chantique's vanishing tattoos. Maybe that's how the Crucible hides so
well!
- Bar'injar is a Sanyassan, though he favors the
fellow in the Ultimate
Alien Anthology a bit more than the Ewok movie version.
- Demagol's helmet is sitting loose on the table, obscuring the patient -- we figured they Republic might keep the helmet in the room, and it's a nice reminder of who we're referring to.










