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Star Wars: Knights of the Old Republic #48
"DEMON" PART 2
As with all my “production notes,” consider a “Spoiler Warning” attached. Please read the books first.
Rohlan Dyre was the most conventional hero in the Knights of the Old Republic
comics series. Perhaps that's why we stuck him in a coma for most of
it. This was not a series for conventional heroes!
But Demagol's masquerade, a major feature of the series viewed in
retrospect, actually began as an afterthought. In the summer of 2005, I
had just completed the pitch to "Flashpoint,"
concluding with the moment Rohlan snuck aboard the Last Resort.
At the time, my plan was for Rohlan to emerge in "Days of Fear"
as we saw, joining the regular cast; Demagol would initiate his pursuit
of Jarael from custody. "There's a stowaway who can hold out
indefinitely in that container," I wrote, "coming out when we least
expect him."
Then I looked back at the rest of the story -- and wrote another line.
"He might be Rohlan; he might be Demagol. Heh, heh, heh..."
It just fit. "Flashpoint" began with a masquerade; it culminated with
one. Why not launch another one in the epilogue -- one that made the
story more important down the line? It really put a "live by the scam,
die by the scam" spin on Zayne and Gryph's activities -- and allowed
the Jarael origin subplot to advance without it needing to be the main
storyline. And the whole point of Rohlan's run was that some
Mandalorians were doing not-very-Mandalorian things. He himself
participates in a ruse in "Flashpoint"; he might even have considered a
little karmic payback inevitable. (Maybe not winding up in a coma for
months, but c'est la guerre.) So poor Rohlan was slipped a
mickey
for the duration. But don't worry -- he's getting his chance to balance
the scales!
A good deal about how we handled the masquerade behind the scenes was
covered in an essay in this issue's letter column. Figuring that not
everyone reads creator's blogs, online interviews, and internet forums,
we thought it would be nice to say something about Demagol's charade
and how it had all come to gether to readers who had been following the
tale from the beginning. I'm appreciative that Dark Horse helped make
it happen for this "now it can be told" issue.
While this was an issue that had a lot to convey about the past -- like
#10 and #33
had -- showing it all in live flashbacks, as we had in those issues,
was never considered. Room was a concern -- as was keeping the
narrative's impact focused on the present. Experiencing firsthand what
happened in the past wasn't as important as dealing with history's
effects on the present.
Rohlan had already narrated a history for us in #8,
so naturally, the task fell to him. One early idea, intercutting
Rohlan's history of Demagol as related to the heroes with Demagol's
personal history as related to Jarael, was interesting but ultimately
inappropriate. It complicated the narrative flow -- and, worse, Demagol
was not an honest storyteller, so his words would be conflicting with
the visuals. The simplest structure is usually best -- and as this
issue was about the lies finally giving way to the truth, that's how
the episode was designed.
And there are plenty of truths this issue. We see how Demagol's
knowledge of Arkanian Offshoots in #10 was more than academic; we see
roots for his antipathy toward Lord Adasca in #18 had
roots. Now we know what Doctor Suprin and Eejee Vamm saw in Jarael's
bloodwork, and died for, in #20; now
we know what Toki Tollivar, operative during the Sith War, found
familiar about her in #38.
Nearly every story in the series is connected in some way or another to
"Demon"; the Mandalorian's hidden identity had always added a
latticework of elements laid across whatever main action was going on.
This issue also confirmed for readers what I had been saying all along
-- that there were connections to the Tales of the
Jedi comics, but that not all of them were immediately
apparent.
Tying together historical events wasn't ever our aim, of course:
stories are about characters and how the choices they make affect them,
but not every moment
has some
long-reaching impact, or be tied to something else in continuity.
(That's antithetical to what some buyers look for, I realize: anything
that seems unattached winds up getting called a "sidequest," in gamer
parlance.) This is why we always approached Demagol's appearances first
and foremost as chances to show his devotion to Jarael, and how,
increasingly, that devotion overruled everything else for him. Yes,
there were reasons for his actions, and there was a larger scheme to
advance -- but we wanted readers to get a sense of the man inside the
armor. While Demagol is twisted like a bag of bread, I also hoped to
convey that he had a certain style. (I always heard Claude Rains
for his voice -- appropriate, for our Invisible Villain!) He's an
interesting character to write; I hope his story makes for fun
rereadings.
Getting into parts of Jarael's origin was tricky, considering that this
is Star
Wars and not Star Trek,
where you could happily get into folderol about DNA. By contrast, this
story doesn't even mention the term. But we did work to convey that
Jarael was not a clone (Osadia ain't Kamino) but rather a transgenic,
or genetically modified being, with genetic information from an
unrelated being in her genome.
Biology is not my bag, so I had discussed this quite a bit with my
geneticist pal Cathe
Smith. So while
only the bare minimum of detail (rightly) hits the page, I was prepared
with all sorts of details about plasmids and various other tricks for
doing what Demagol wanted to do. Had the publishing plan worked out
differently allowing "Demon" to break into two stories, I might well
have used "Chimera" for the other half, which has picked up a new
definition from the world of genetic modification, in addition to its
traditional one. A good one for the vocab list!
TRIVIA
- One thing tying Jarael's arc with the earlier
fugitive meta-arc is
in the idea of teachers betraying their students, as evidenced in our
dialogue echo of the issue, beginning "We're not just your teachers..."
- That's Ferroh there, driving the speeder.
- It's
always good to establish plot points visually wherever possible. The
Republic very obviously would have known what Rohlan Dyre
looked like,
even if he was helmeted during the trial; hence Malak's datapad.
- The
garage is something I considered from the beginning: Had there been an
Infinities version in which the Covenant had not acted unwisely and
Zayne had simply washed out, I always imagined him working in a garage
on Taris, perhaps thrilling with galpal Shel to the exploits of her
Jedi brother. Ultimately, of course, that wouldn't have been enough for
either of them -- which is why it was fun to find them here, a year
later, both much changed and doing something neither of them ever
imagined with their lives.
- The Iskalloni came from a West End
Game. While there are Borg-like similarities to them in their initial
depiction, I don't think they go
that far. I read the characters as being more sadistic, not
experimenting for a greater goal. They did fit the story's needs
perfectly, as they were able to provide Demagol the right formative
environment. (Or is that the WRONG one?)
- Young Wyrick is seen using a surgical tool that
appeared earlier in Jarael's nightmare in #40.
- We first see Arca's ears in #33, in a
flashback to before the Sith War.
- You
may be wondering what the bubbling tubes are in the Osadia lab --
since, as the text notes, they are NOT growing clones there. There's a
real-life answer here: they're generating large numbers of copies of
Arca's DNA. Again, referencing geneticist Smith, there's a process
called Polymerase Chain Reaction that involves putting the DNA template
into a tube with enzymes, nucleic acids, and primers -- small pieces of
complementary DNA that attatch themselves to the template and tell the
enzymes what part to make lots and lots of copies of. The tubes are
heated to get the DNA template to unwind and relax and then cooled to
activate the primer so it attaches to the template DNA. Later, it's
reheated to detach the primers. The process is repeated until
sufficient copies have been made. So what we're seeing there are
colossal tubes at different temperatures. (Isn't science fun?)
- Note Demagol's vanishing hair. It's stressful,
all that running around and scheming!
- No, that isn't the briefcase from Pulp Fiction
that Rohlan's looking into!
- We
finally get an explanation for Zayne's new lightsaber color, as
introduced in #36. He
was using the fused crystal by then, but he did
not have his lightsaber at all in #47, when
the handle was being
personalized and reshaped. I guess he didn't have it in "Destroyer,"
either.
- This issue concluded with a five-page preview
for my Mass Effect: Redemption #1,
scheduled for release two weeks later. Both
KOTOR I and Mass Effect are Bioware games. This
makes it the largest issue, by story page count, in the series.










